
150 credits
Burst Quick Skill Potion / Offense Quick Skill Charger
- - Increases attack power and decreases skill delay. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Attack 35% increase/ 180 seconds, Skill attack delay 1.50 second decrease/180 seconds.

145 credits
Build Up Protect Potion / Build Up Defense Charger
- Increases maximum HP along with defense power. Everyone can be a human tank. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Max HP 12% increase/180 seconds, Avg. Def. Pwr. 35% Increase/180 seconds.

150 credits
Burst Critical Potion / Offense Critical Charger
- This potion increases attack power along with critical rate. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Attack 35% increase/180 seconds, Critical probability 10 increase/180 seconds.

60 credits
Cure Potion/Charger [Premium]
- Has 1 second delay, which is shorter than normal cure potions in game. [Client exit will terminate this effect!]

25 credits
Cure Potion/Charger
- Has 2.5 second delay, which is shorter than normal cure potions in game. [Client exit will terminate this effect!]

80 credits
Smart Potion
- Potion that helps you to avoid enemy’s attacks better. Increases avoidance rate. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Avoidance 10 Increase/180 seconds.

150 credits
Stealth Potion / Charger
- You can stealth by the enemies and scout whenever you want. But detecting skill will reveal you. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Stealth/180 seconds.

60 credits
Quick Skill Potion / Charger
- For faster skill casting. Elite skills will have the delay of basic skills and basic skills will have almost no delay. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Skill attack delay 3.00 decrease/180 seconds.

45 credits
Build Up Potion / Charger
- Increases maximum HP for a certain period of time. Necessary item for PvP and Boss raids. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Max HP 20% Increase/180 seconds.

60 credits
Critical Potion / Charger
- Increases critical rate. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Critical probability 15 increase/180 seconds.

140 credits
Burst Protect Potion / Charger
- Potion for those who want both defense and offense bonus. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Attack 35% increase, Avg. Def. Pwr. 35%/300 seconds

12 credits
HP Potion / Charger +4000 [Premium]
- Potion with much less delay than normal 4000HP.
- 2.2 second delay

6 credits
HP Potion / Charger +2500 [Premium]
- Potion with much less delay than normal 2000HP.
- 1.8 second delay

60 credits
Composed Potion / Charger [Premium]
- Potion which maximizes character’s accuracy rate for a short period of time. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Accuracy 60% increase/90 seconds

150 credits
Protect Potion / Defense Charger [Premium]
- Potion which maximizes character’s defensive power for a short period of time. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Avr. Def. Pwr. 55% increase/300 seconds

100 credits
Burst Potion / Offense Charger [Premium]
- Potion which maximizes character’s attack power for a short period of time. Using any other bonus potion will remove this effect. [Client exit will terminate this effect!]
- Attack 55% increase/300 seconds

1200 credits
Slim Exploding Vulcan Magazine
- 50,000 projectiles in a single clip.
- Rifle, Machine Gun
- Element: None, AOE

1200 credits
Slim Ice Magazine
- 50,000 projectiles in a single clip.
- Normal Firearm
- Element: Water

1200 credits
Slim Exploding Magazine
- 50,000 projectiles in a single clip.
- Normal Firearm
- Element: Fire, AOE

1200 credits
Slim Venom Magazine
- 50,000 projectiles in a single clip.
- Normal Firearm
- Element: Earth

1200 credits
Slim Mineral Magazine
- 50,000 projectiles in a single clip.
- Normal Firearm
- Element: Wind

1200 credits
Slim Energy Magazine
- 50,000 projectiles in a single clip.
- Beam Gun
- Element: None

1200 credits
Slim Advanced Beam Cell
- 50,000 projectiles in a single clip.
- Beam Bow, Beam Cross Bow
- Element: None

1200 credits
Slim Exploding Bolt
- 50,000 projectiles in a single clip.
- Cross Bow
- Element: Fire, AOE

1200 credits
Slim Mineral Bolt
- 50,000 projectiles in a single clip.
- Cross Bow
- Element: Wind

1200 credits
Slim Poison Bolt
- 50,000 projectiles in a single clip.
- Cross Bow
- Element: Earth

1200 credits
Slim Ice Bolt
- 50,000 projectiles in a single clip.
- Cross Bow
- Element: Water

1200 credits
Slim Fire Bolt
- 50,000 projectiles in a single clip.
- Cross Bow
- Element: Fire

1200 credits
Slim Exploding Arrow
- 50,000 projectiles in a single clip.
- Bow
- Element: Fire, AOE

1200 credits
Slim Mineral Arrow
- 50,000 projectiles in a single clip.
- Bow
- Element: Wind

1200 credits
Slim Poison Arrow
- 50,000 projectiles in a single clip.
- Bow
- Element: Earth

1200 credits
Slim Ice Arrow
- 50,000 projectiles in a single clip.
- Bow
- Element: Water

1200 credits
Slim Fire Arrow
- 50,000 projectiles in a single clip.
- Bow
- Element: Fire

1200 credits
Slim Mineral Liquid Fuel
- 50,000 projectiles in a single clip.
- Flamethrower
- Element: Wind, AOE

1200 credits
Slim Poison Liquid Fuel
- 50,000 projectiles in a single clip.
- Flamethrower
- Element: Earth, AOE

1200 credits
Slim Ice Liquid Fuel
- 50,000 projectiles in a single clip.
- Flamethrower
- Element: Water, AOE

1200 credits
Slim Liquid Fuel
- 50,000 projectiles in a single clip.
- Flamethrower
- Element: Fire, AOE

1200 credits
Slim Ceramic Rocket
- 50,000 projectiles in a single clip.
- Launcher, Faust
- Element: None

1200 credits
Slim Point Rocket
- 50,000 projectiles in a single clip.
- Launcher, Faust
- Element: Fire

1200 credits
Slim Flash Rocket
- 50,000 projectiles in a single clip.
- Launcher, Faust
- Element: Fire

1200 credits
Slim Cyclone Rockett
- 50,000 projectiles in a single clip.
- Launcher, Faust
- Element: Water, AOE

1200 credits
Slim Venom Rocket
- 50,000 projectiles in a single clip.
- Launcher, Faust
- Element: Earth, AOE

1200 credits
Slim Cross Rocket
- 50,000 projectiles in a single clip.
- Launcher, Faust
- Element: Fire, AOE

1200 credits
Slim Nuclear Rocket
- 50,000 projectiles in a single clip.
- Launcher, Faust
- Element: Fire, AOE

1200 credits
Slim Electric Rocket
- 50,000 projectiles in a single clip.
- Launcher, Faust
- Element: Wind, AOE

1500 credits
Lucky Box (Small)
- (Small) Box item created by CCR in celebration of Partial Commercialization. [There is a chance of getting an unworthy item.]
- Creates Ignorance Upgrader that will 100% upgrade. Will not fail/destroy weapon.

4500 credits
Lucky Box (Medium)
- (Medium) Box item created by CCR in celebration of Partial Commercialization. [There is a chance of getting unworthy item.]
- Creates Ignorance Upgrader that will 100% upgrade. Will not fail/destroy weapon.

13000 credits
Lucky Box (Large)
- (Large) Box item created by CCR in celebration of Partial Commercialization. [There is a chance of getting unworthy item.]
- Creates Ignorance Upgrader that will 100% upgrade. Will not fail/destroy weapon.

2500 credits
Ignorance Box (Small)
- Box (Small) that gives ignorance upgraders and special potions. High probability of giving upgrader but combination might fail. Only upgrader will be left after failure.
- Creates Ignorance Upgrader which might fail/destroy weapon. Upgrader remains until successful upgrade takes place.

8000 credits
Ignorance Box (Medium)
- Box (Medium) that gives ignorance upgraders and special potions. High probability of giving upgrader but combination might fail. Only upgrader will be left after failure.
- Creates Ignorance Upgrader which might fail/destroy weapon. Upgrader remains until successful upgrade takes place.

14000 credits
Ignorance Box (Large)
- Box (Large) that gives ignorance upgraders and special potions. High probability of giving upgrader but combination might fail. Only upgrader will be left after failure.
- Creates Ignorance Upgrader which might fail/destroy weapon. Upgrader remains until successful upgrade takes place.

2500 credits
Favor Box (Small)
- Box (Small) that gives favor upgraders and special potions. High probability of giving upgrader but combination might fail. Only upgrader will be left after failure.
- Creates Favor Upgrader which might fail/destroy armor. Upgrader remains until successful upgrade takes place.

8000 credits
Favor Box (Medium)
- Box (Medium) that gives favor upgraders and special potions. High probability of giving upgrader but combination might fail. Only upgrader will be left after failure.
- Creates Favor Upgrader which might fail/destroy armor. Upgrader remains until successful upgrade takes place.

14000 credits
Favor Box (Large)
- Box (Large) that gives favor upgraders and special potions. High probability of giving upgrader but combination might fail. Only upgrader will be left after failure.
- Creates Favor Upgrader which might fail/destroy armor. Upgrader remains until successful upgrade takes place.

900 credits
Socket Box
- Box that gives Socket Extender. 100% probability of getting socket extender. For players with not enough sockets in their weapon.
- Creates Socket Extender which adds 1 extra slot to a weapon.

5000 credits
Class Redefine Capsule
- Special capsule that enables you to change your class.
- Sets Class to Base class.

1200 credits
100% Experience Recovery Capsule
- Item for the hard core players. “I don’t fear death.”

550 credits
Beginner’s Ring
- Ring used by developer long ago. It is useful item for beginners.
- Max 15% Increase of HP/FP, Fire 4, Water 4, Earth 4, Wind 4

550 credits
Beginner’s Amulet
- Amulet used by developer long ago. It is useful item for beginners.
- Max 15% Increase of HP/FP, Fire 4, Water 4, Earth 4, Wind 4

1500 / 5500 / 9000 / 14500 / credits
Boost Jade (24/144/336/720 hours rental)
- Mysterious material produced from ore processing. Just holding it gives you bonus effect. Jade which decreases equipment’s level requirement by one. Maximum of five levels decrease in level requirement.
- Allows for player to use armor/weapons 1 level higher than their own. PT requirements still in place. Up to 5 may work at one time.

950 / 2500 / 6000 / 12000 / credits
Promise Jade (24/144/336/720 hours rental)
- Mysterious material produced from ore processing. Just holding it gives you bonus effect. Jade which gives you 10% of bonus EXP when hunting. Maximum of five jades effects can be stacked.
- Additional 10% experience gain. Up to 5 may work at one time.

14500 credits
Attack Increase Potion / Charger Set A Coupon
- Potion Package A for aggressive users. You can get 3 stacks of potions for less than the price of 2 stacks of potion.
- Gives coupon to be traded to Hero for potions. (Bust/Composed 35%/40%, Burst 55%, Bust/Quick Skill 35%/1.50 second decrease)

3500 credits
Lucky Set of Gem Exchanger
- Can be exchanged with gem which has the highest success rate. The exchange coupon can be used at the Hero NPC.
- Gives coupon to be traded to Hero for gems. (Lucky Crystal, Lucky Obsidian, Lucky Topaz, Lucky Ruby)

150 credits
Unmanned Mining Tool Battery [Extra-Large]r
- Unmanned Mining Tool Large Battery
- 6 hours 5 minutes

100 credits
Unmanned Mining Tool Battery [Large]
- Unmanned Mining Tool Large Battery
- 4 hours

80 credits
Light Un-manned Mine Tool
- Light Unmanned mining tool that automatically helps you mine.
- 50,000 Durability, Level 25 Required

200 credits
Normal Un-manned Mine Tool
- Normal Unmanned mining tool that automatically helps you mine.
- 150,000 Durability, Level 35 Required

350 credits
Advanced Un-manned Mine Tool
- Advanced Unmanned mining tool that automatically helps you mine.
- 300,000 Durability, Level 45 Required